segunda-feira, 29 de outubro de 2012

Head Study

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Hello everybody!!!
I´ve been very busy with my job and some freelances that I was doing for some games, but unfortunately I don´t have authorization to show them yet.
Today I´m showing you some cartoon head study that I´ve done in the last week.

Cartoon head

Some angles

Some stages of the model
I hope you like it.
And in the next post, I´ll try to show the game models that I´ve done.

quinta-feira, 21 de junho de 2012

Architecture Models

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Hello everyone!!!
Long time, no see.
I´ve been very busy for this 3 past months, but in this post
I´ll show some architecture models that I´ve done in my last job.
I hope you like it.

Deck Chair
Deck Chair
Deck Chair
Glass Table
Arm Chair
Arm Chair
Sideboard
Stool 
Cards Table
Pau Cigarra Tree
Podocarpo Tree
That´s it for now!!

quarta-feira, 18 de janeiro de 2012

Little Island Environment

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Hello everyone, this time I´m showing my fisrt environment done in UDK.
It was a real nice study for me, and I finally learned how to make an environment in this engine.
Let´s see the images:












   
So, that´s it! I hope you like it.
Critics and comments are always welcome.
See ya!

terça-feira, 20 de dezembro de 2011

Spartan Warrior

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Hi everybody!!
Here I come to show my latest character, the spartan warrior.
This model were inspired in the "300" Movie (yeah man, THIS IS SPARTA) and this is the first character that I´ve done in a very dynamic pose.
I used 3d Max for the base mesh, ZBrush for the highpoly details and pose, Photoshop for Texture and post production.
Here are some images of the model.


The final image

Wireframe

Close of the highpoly version

Highpoly version - Turnaround

Body maps

Internal structure maps

Top accessories maps

Lower accessories maps

That´s it for the today.
I hope you like it, critics and comments are always welcome =p

Thanks

Lowpoly Cartoon Environments

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Hello everyone!!!
This time, I´m posting some cenários which I´ve done for the same social game that I mentioned in one of the posts below (with the cartoon characters).
The ideia was to make and entire city divided in 9 blocks, but unfortunatelly the game was cancelled during the 4th block. So, I´m going to show the 3 blocks completed.
The props were done in Maya, texture in Photoshop and all imported into Unity




I hope you like it.
Thanks.

sábado, 15 de outubro de 2011

Female Body

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Hello everyone, new post in the blog!
This time I´ve made a female body from a really simple base mesh, more a sculpture study than one complete character.
This model was a very good anatomy,pose and ZBrush Render study .
Unfortunatelly, I didn´t know how to use DynaMesh in the time I was doing the model and my RAM Memory couldn´t support one more subdivision level, so the region of the chest lost a little bit of resolution.
Here are some images of the model:









I hope you like it, critics and comments are always welcome =p

terça-feira, 4 de outubro de 2011

Sinbad (Lowpoly)

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Hello everyone!!!
Here I come with one more lowpoly character, this time inspired by the really nice concept of Genzoman.
This character was a great study of anatomy, silhouette, polypaint and phtoshop paint,lowpoly reconstruction and a lot of other stuffs =p
It has 11292 triangles and uses maps of 1024 and 2048.
Lessons learnt from this character:
- Hair and beard using planes are really boring to place but the final result worth the time spent.
- Working with a character with a lot of silhouette is really hard, there are some accessoeries that weren´t shown in the final comp because the large amount of other stuffs
- Never underestimate the time that you´re gonna spent with a character with great amount of little pieces.
And before I forget, I´d like to thank my friend Felipe Verissimo that helped me in the final composition
So, here´s the model








I hope you like it,
critics and comment are always welcome