terça-feira, 4 de outubro de 2011

Sinbad (Lowpoly)

Hello everyone!!!
Here I come with one more lowpoly character, this time inspired by the really nice concept of Genzoman.
This character was a great study of anatomy, silhouette, polypaint and phtoshop paint,lowpoly reconstruction and a lot of other stuffs =p
It has 11292 triangles and uses maps of 1024 and 2048.
Lessons learnt from this character:
- Hair and beard using planes are really boring to place but the final result worth the time spent.
- Working with a character with a lot of silhouette is really hard, there are some accessoeries that weren´t shown in the final comp because the large amount of other stuffs
- Never underestimate the time that you´re gonna spent with a character with great amount of little pieces.
And before I forget, I´d like to thank my friend Felipe Verissimo that helped me in the final composition
So, here´s the model








I hope you like it,
critics and comment are always welcome

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